Maya Rendering Techniques is a self-paced learning tool designed to empower you with the knowledge of creating advanced shading networks. This CD provides useful applications of the Concepts and purposes of Utility nodes and Expressions when rendering in Maya. The illustrated analyses study all the constituent parts as well as their interrelationships in making up a shading network. This information is supplemented by a Glossary of Terms.

Electron Microscope Shading Network
Produce custom contour shading and bump mapping effects.
Saturation vs Illumination
Simulate the way colors lose their intensity as the amount of light illuminating them diminishes.
Cross Hatching Shader
Produce the 2D drawing style commonly referred to as "Cross Hatching".
Bump Depth vs. Distance
Decrease the intensity of a bump map as the surface's distance from the camera increases.
Fire Bomb Shader
A complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture.
Cobblestone Shading Network
Create separate appearances on the stones vs the space between them.
Rimlight Shader
Produce the effect of rim lighting on a surface without the need for an actual light.
Iris Shader
Simulate an aperture opening as the light shining on it decreases, and closing as the light increases.
TV Noise Shader
Produce the effect of television noise, complete with randomly colored pixels and alternating black scan lines.
Light Driving Transparency Shading Network
Allow a surface to be transparent only where a specific light shines on it.
Sky Scene
Produce the effect of an afternoon sky with clouds rolling by.
Attenuated Dmap Shadow
Fake the look of a Raytraced soft shadow using only a depth map shadow.
Double Sided Leaf Shader
Display different materials on each side of a surface, allowing shadows to show through the underside.
Dirt Shader
Simulate the effect of dirt that has accumulated in the contours and crevices of a surface.
Analyzing the Ramp Light
Create a Point Light whose color is controlled by the volume of a sphere producing the effect of light intensity.
Planet Shading Network
Use a shading network to control the Color of a Reflection map.
Screw Thread Shading
Use an expression and a ramp to displace only the threaded section of a screw.
Dust Shader
Create the look of a fine layer of dust that is most visible on a surface when viewed obliquely.
Random Bricks Shader
Produce a texture map of randomly generated bricks.
Transparent Specular Highlights
Make a surface transparent only where there are specular highlights.

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